Jumat, 10 September 2010

Download LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)

Download LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)

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LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)

LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)


LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)


Download LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)

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LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library)

From the Publisher

DonÂ’t miss Volume 2: Rigging & Animation (1-55622-254-8)

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About the Author

Jonny Gorden is an avid animator and character designer. In 1997 Jonny formed Zero Gravity Entertainment and created X-Men: The Ravages of Apocalypse, one of the first 3D games to use LightWave 3D. Jonny continues to entertain kids. He recently spent nearly a year living in China working as Animation Supervisor for Chuggington, and he designed and helped to create Little Charley Bear. He currently spends most of his time writing and illustrating kids books, including the Fairy Tails series, but still has great fun with character animation.

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Product details

Series: Wordware Game and Graphics Library (Book 1)

Paperback: 471 pages

Publisher: Jones & Bartlett Learning (November 14, 2004)

Language: English

ISBN-10: 155622253X

ISBN-13: 978-1556222535

Product Dimensions:

6 x 1 x 9 inches

Shipping Weight: 1.5 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

14 customer reviews

Amazon Best Sellers Rank:

#1,548,790 in Books (See Top 100 in Books)

This book is great for people who are familiar with Lightwave but not very much experienced with character animation.It's an easy to follow, step-by-step book that will surprise you when you see how simple and easy character animation can be.I'm already halfway through it and loving it. Can't wait to get to volume 2, wich explains in a more detailed fashion exactly how stuff works.But I higly recommend it!One small advice: follow the instructions strictly, even when it comes to naming stuff - as I found out the hard way, Lightwave is case-sensitive when it comes to naming bones and stuff, and if you name things differently from the book, you will get in trouble by the time you have to write expressions.Also, refer to the writer's webpage and look up the typos in the book - if you don't correct some of them things get really messed up.

This book is pretty awesome. It Covers from start to finish the character modeling process.Although Lightwave is used, the knowledge is program independent. Also try a DVD I purchasedaround the same time "Organic Modeling-1" from Freedom of teach by Tareq Mirza.

I really like this product !!I was totally worth the price.I would definitely recommended to a friend.Buy it with confidence.

I bought the second book in the series FIRST and liked it so much that I wanted to see what I had been missing by not having the first book...

Easy to follow along with instructions, even with a new version of Lightwave. Rigging section has helped me too.

The author goes through great lengths of detail to achieve the lessons goals. I found the book an easy read. If your using LightWave 9.6, some of the authors shortcuts will not work unless you remap your shortcuts to match. The book is a huge help for the beginner to intermediate.

I brought this book when I was initially learning LightWave and had zero experience. I recommend buying 'Essential Lightwave 3D 8 ' prior or with this book if you are just beginning as this book assumes at least a basic understanding of what the tools are, what they do and where they are located.I found the book itself to be great. It de-mystifies the entire process of creating a cartoon character from bulbous head to stubby toe. The sections on texturing were particularly nice, going over all the ins and outs of UV mapping, when, where and how.Now here is the thing that makes this book great. When I purchased this book I was deciding whether to upgrade my LightWave to version 8 or buy SoftImage|XSI. I ended up going with SoftImage and I used this book several times to model entire characters in SoftImage. This made it apparent to me how clear and concise the steps by step processes and detailed images are. I later upgraded LightWave just to model the pig-boy toon featured inside, among other things.While much of the lessons covered can be found in online tutorials or videos about character modeling, this book is an invaluable reference. I highly recommend it.

I got this book a few days ago. After going through it and working with it I think it delivers what it promises: Character Modeling and Texturing. It gives you fairly straight forward information (most of which most users of LW may already know) mixed with fresh news for those of us getting used to animation in Version 8 of LightWave. Having used Lightwave in a different capacity and recently wanting to use it for some character animation - this book was a great help to me. Will it be useful for someone already using Lightwave for character animation? I guess that all depends on your level of expertise. This is not a beginner book (even though it says it starts at that level) mainly because it assumes you know your way around LightWave somewhat. However, people with the talent for picking up software programs will have no problem starting out new.Like almost all software books it comes with a CD containing project files, plug-ins, etc. You load em. Use em. Etc. I buzzed through the tutorals pretty quick and I gotta say they are easy to follow and thorough without being so basic you feel like you waste half a book getting people up to speed. We have all been there with that disappointment. This book does not do that.It also does a great job on the process of texturing your models. Now, don't confuse that with how to create textures (there are other books that specialize in that.) What it does show you is how to apply textures to your models properly. In addition are instruction on how to test lighting, rendering and creating QuickTime VR files to view model.Again, this book is exactly as the title says. If you want to learn everything there is to know about LightWave there are different books to help you. This is not a replacement for a LW manual. However, if you want to learn how to setup some characters for animation and avoid hassels and pitfalls...get this book.

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LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library) PDF

LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library) PDF
LightWave 3D 8 Cartoon Character Creation: Volume 1 Modeling & Texturing (Wordware Game and Graphics Library) PDF

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